Elemental HERO Necroid Shaman
DARK 6

Elemental HERO Necroid Shaman

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1900

  • DEF:
  • 1800

  • View:
  • 4076




"Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
46± 8/ 100
Power Score
Intrinsic 45
Deck 46

Elemental HERO Necroid Shaman — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 44.97 · Deck: 46.48 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

Necroid Shaman is a Fusion-only body whose single effect destroys one opponent monster on Special Summon, but it then hands the opponent a monster from their own Graveyard, so the net board change is closer to a swap than a clean removal. Its accessibility depends on Fusion routes, which the deck sample supports (Polymerization and Miracle Fusion each appear in about half the decks), but no combo evidence exists to show what it converts into. Its 1900 ATK and HERO name earn no points by themselves; the score sits in the middle because the effect is real but gives back a body, and the card is cheap to run at one copy.

Axis scores

Axis Score Evidence
Accessibility 45 Fusion Summon only, with Polymerization (47.9%) and Miracle Fusion (50%) as the observed routes across 48 decks (observed).
Combo & Conversion 40 Text shows one removal plus one revival for the opponent; no combo boards exist to confirm a conversion beyond that (inferred).
Resource Economy 25 One-for-one at best, and the opponent's revived monster offsets the destroyed one, so no card advantage is gained (inferred from text).
Effect & Interaction 40 Mandatory-target destruction on Special Summon, which hand traps can respond to; it is not a negation or a lock (verified from text).
Material Utility 20 A Fusion Monster is an awkward material for most Extra Deck routes, and its effect does not change that (inferred from text).
Resilience & Flexibility 40 The effect dies to a single response on the trigger, and the Fusion route is exposed to interaction; redundancy is limited to Miracle Fusion and Polymerization (observed plus inferred).
Deck-Building Efficiency 55 A single Extra Deck slot run at 1 copy in 47 of 48 decks; no garnet or lock restriction (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Material body. Intrinsic ≈ 44.97, Deck ≈ 46.48, Meta = provisional. Modifiers: Fusion-only summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys one opponent monster on Special Summon with no extra cost beyond the Fusion Summon.
  • Playable across many archetypes (19 distinct) and gameplay types, and legal in all four listed formats.
  • Runs at one copy in most decks, so the Extra Deck cost stays low.

Weaknesses

  • The effect hands the opponent a monster from their Graveyard, which offsets the removal.
  • Fusion-only summon makes it dependent on Polymerization or Miracle Fusion.
  • Its effect does not negate or lock anything and is weak against hand traps.

Counters / choke points

  • Ash Blossom & Joyous Spring on the Special Summon trigger (ash is a partner in 37.5% of the sampled decks).
  • Opponent monster removal or disruption before the Fusion Summon resolves.

Best use

Board breaker / Fusion body for HERO fusion lines. Decks: Heroic, Elemental HERO, Magical Musket. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion-only summon restriction and the Special Summon trigger text (card text).; Opponent gets a monster from their own Graveyard after the destruction (card text).; Legal in TCG, OCG, MasterDuel and DuelLinks (formats field).
  • Observed: Appears in 48 of the 48 sampled decks, mostly at 1 copy (decks evidence).; Polymerization in 47.9% and Miracle Fusion in 50% of decks (top_partners).; Spread across 19 archetypes and 4 gameplay types (decks evidence).
  • Inferred: Net board effect is closer to a swap than a clean removal (text reasoning).; Weak as Fusion material, since its effect does not improve material value (text reasoning).; Low resource economy because the revived monster offsets the destroyed one (text reasoning).
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling data — timing of the Special Summon trigger against hand traps is inferred











https://metaduelist.com/
Top